This month's tutorial is brought to you by Andre Cook, Co-founder of
filterfoundry.com. The design was inspired by ongoing struggles and
efforts against deforestation around the world.
Fotolia Tutorial: Nature vs. Machine
by Andre J. Cook (filterfoundry.com/andre)
The following tutorial is brought to you by Andre Cook, Co-founder of
filterfoundry.com. The design was inspired by ongoing struggles and
efforts against deforestation around the world and trying to bring
impactful awareness for a more eco-friendly planet.
In this tutorial we are going to create a surrealistic menacing image
of a massive mountain that is taking revenge against construction
machines below, destroying the forest. A tsunami wave is forming from
water rushing down the mountain and about to flood the area... washing
away anything in its path and defending what's left.
The real challenge behind this concept is to find imposing mountain
images, which will end up becoming the personality of the main element
in this design. Geographical knowledge always helps but we can start by
finding some well-known rock formations and mountains from El Capitan
in Yosemite, The Na Pali Coast of Kauai, Angel Falls in Venezuela and
random leave and forest textures from the Amazon, Knysna Forest in South
Africa and other random tropical forest pics. Before jumping into
Photoshop spend some good time and search the Fotolia stock for some
images that inspire and collect anything you might want to your light
box of mountains, rock faces, waterfalls etc. I like to sketch a quick
outline of what I will be doing, using a Wacom tablet. It doesn't have
to be an award winning drawing, just something that gives scale and
helps with brainstorming.
This tutorial assumes you have a fair understanding of Photoshop and
know how to trace images effectively, how to use opacity maps in the
layers menu and understanding blend modes.
Step 1: The rough layout
The first thing we want to do is get a rough layout of all images.
You can do this by changing the opacity levels in the layers menu and
just quickly place the image in rough comp. This helps for scale and
general perspective although the warp tool will come in handy later to
force perspective on certain objects within reason.
Let's start by cleaning up the Dozer in the foreground and placing it in
the bottom right corner of the screen. I like to use the Lasso tools
and then set the "Refine edge" to settings seen below.
Use this as base tracing setting and then run the
"Layer/matting/de-fringe" command at 1 pixel. This also works great for
tracing hair and leaves so I recommend setting it to a hotkey if you
plan on doing this a lot a save some menu time.
Placing the dozer in the corner provides us with a "pseudo" focus
point and tells us where the main design focus should be. It immediately
leads the eye and now I can start working on the mountain which is the
main focus and threat to the dozer in this design.
Let's throw in some mountain images mentioned earlier. I especially
liked the "El Capitan" shots from the famous Yosemite cliff face for
forming a steep mountain range. We don't want people to look at this and
recognize it as "El Capitan" so the trick is to add rock textures and
mountains into the scene as well, blending it all together with the
erase tool and opacity maps.
Do whatever necessary to remove the familiarity factor of this and
all other images used in the design. The screenshot below shows where I
used this mountain and how I arranged other rock formations around it to
remove the focus from the main peak. Also in this screenshot are
blended mountains of the Kauai Na Pali Coast and a random image of
waterfall cliff I found. This is just serving a placeholder for now and
won't be visible in final image, but helps for depth and scale.

Step 2: Setting the Tone
At this point, start playing around with opacity masks and create
some blends from one mountain texture to another. You can see in the top
image how I started doing this with 4 different mountain images. Keep
the Bull-dozer visible in bottom right corner to force a virtual
perspective plane.
Load up some thunder clouds / skies / textures in the background and
play around with the blend "Overlay and Darken" settings. The mountains
will eventually look like they fade into the background so we want the
dark clouds and mountain tops to have a similar eerie color. The sky
color will set the entire tone of the image, and although seemingly easy
to add it's also the most important. The sky affects the hue and
saturation for every object in the scene and also places the main light
source which determines shadow angle.

Now let's place the woman's face in position so we can start to add
texture with foliage, water and rocks. Always get the highest resolution
possible when buying stock photos of this nature. The Na Pali shot is a
great example of how that photo can also be repurposed as texture map
for putting down the leaves and moss on her face later on. Don't go
cheap on low res shots, you will end up paying double for textures you
might need later. The Chinese "Zhangjiajie" cliff shot (also used as
inspiration for the movie Avatar coincidentally) is a great example of
how those trees and cliff side textures have a dual purpose when working
with photo manipulated landscapes.
Once her face is in place, start adding some trees, moss textures,
and a placeholder waterfall from the mouth. Adding these objects now
gives a sense of scale and size. We want this face to be very impressive
and daunting later on with convincing rock texture skin.
Step 3: Textures and Brushes



Above you can see the process of how I added the textures and foliage
to her face. There is no right or wrong way to do this. Look at the
photos you have at your disposal and figure out what shapes will work
best around the mouth, teeth, eyes and skin. I wanted to create an
indoor tropical lake in her mouth as you see on far right. Adding detail
is important and makes it interesting too look at. Use organic textures
to hide hard lines, like leaves and weird shaped branches. The shape of
her face allows us to lay out the elements as base model for something
we would not have discovered otherwise. If you decided to you use a
man's face the final result will be completely different with the same
textures. So even though the main image is not recognizable anymore, it
subconsciously helps texture mapping.
Remember to build some custom PS brushes and save them to your
library for future use. One of the most powerful tricks in the Photoshop
in my opinion is to combine Tablet pressure sensitivity with brushes.
The image below shows a few brushes I created on the left and on the
right the settings I have enabled for this to work right. (to build a
brush, create a square image of max 2000x2000px and then convert it to a
gray scale. Go to the "Edit menu / Define Brush Preset" for it to show
up un your brush preset menu).
Notice I have Color Dynamics checked as well, which allows the brush
to randomly switch between my background and foreground colors as I
paint with the tablet. The only way to really understand just how
powerful this is, is to play with it and experiment with custom shapes.
The accidental results are really amazing sometimes but only if you have
a tablet. The mouse also works but the results are more predictable,
which is not always a bad thing. Below you can also see some of the
brushes on left I use for mist and cloud textures. Understanding brushes
is a must in Photoshop, not just for photo manipulation techniques but
all graphic design.

Step 4: Finishing the background
Open up the Zhangjiajie Chinese mountains image and cut/trace out the
main pillar image with you preferred method. Start placing it along the
foot of the mountain range and scale every other pillar to create a
sense of distance between them. Place some cut out trees from the same
image along the sides and scale them as well. Finally bring in the water
fall image of Angel falls and add a few waterfalls for fun. Finally
select some of those mist / cloud brushes I mentioned above and just
paint across the screen in foreground with brush opacity set to 9%.
Having a light opacity level allow you to build cloud layers, so some
areas are more dense than others. When you are done the result should
look like something similar below.

Step 5:
The Foreground can be time consuming but if enough time is spent and
done properly the results can add an important level of realism to the
scene. We are closer to the "camera" so detail plays a big role. I added
some Frogs behind the grass which just adds some life and helps scale.
Most people know how large a basic frog is so showing a familiar object
immediately creates a sense of size and how large that oncoming wave
really is.

In the closeup foreground we can add some grass and flowers for color,
to break the contrast a bit. Applying Gaussian blur to plants is a
simple but efficient way to create depth of field in the shot and even
bigger sense of depth between the frogs and yellow lily's. The frogs are
now more hidden from view and don't look so obvious like we just placed
them there for show. It creates a subtle sense of realism. Like someone
is watching this happen.
Let's also add some Ferns and other brush in the foreground closer
the bull-dozer, barely missed as it approached the river. Adding the
greenery gives a sense of what could have been there before the dozer
plough everything out the ground.
Step 6: Middle Ground
Adding the middle ground wave will become the transition point from
foreground to background. Right now if you we look at the image there is
a pretty "hard line" that needs to be covered up and so adding the
Kauai North Shore Wave here will solve this problem. Unfortunately I
wasn't able to find a wave with a long enough break. However the one
with 3 kids watching has the perfect shape and color. We need to
Photoshop them out and the easiest way to do this is with the Rubber
Stamp tool. Below is the before and after of this wave image.


Now we can use the wave on the right and create a longer one by
duplicating and flipping it horizontally. Overlap the 2 identical waves
(one flipped) and use the erase tool to seamlessly blend it together.
Below is the before and after of how we completely blended the
background and foreground sections together by introducing a new
element. Also notice the shadow added to the wave compared to original
because of light source origin mentioned earlier. Adding shadow to all
elements in the design is one of the most important aspects of
convincing matte painting and concept design.


Step 7: Finishing Touches
The final step is to add finishing touches and details. Most water
scenes, especially waterfalls usually have a rainbow visible when viewed
at the right angle, so let's add one without making it seem
superficial. You might be able find a good tock photo but in this
tutorial I felt it more practical to create one so I could place it in
perspective and have more control of the colors. Once you have all the
colors in perfect half-moon shape, select all the rainbow layers and
convert them to a "Smart Object" in the layers panel. Now use the
perspective tool and move the "corner handles" around until it looks
like the rainbow is disappearing over the mountain in the distance.
Finally add an opacity map to the Smart object layer and add a soft fade
to the far end of the rainbow to create the illusion that it's
disappearing in the distance. Set the entire rainbow's layer opacity to
50% and add in our hovering Bald Eagle.


The scene has serious message so adding the rainbow is risky because
of how rainbows are sometimes associated in kids design. However it's
also a natural occurrence as mentioned above with large bodies of water
so try to be subtle with placement at the right angle, off to the side
so it doesn't interfere with the main focal point of the scene. In this
specific instance the rainbow creates a natural flow in design for the
my eye to look at the comp from left to right starting at the plants,
then noticing the eagle towards the menacing face and opening up to the
final overall scene.

I hope you all enjoyed this tutorial. For a more detailed version of this with added video screen casting, you can also visi
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